Gamerscore Challenge???
I have recently done something I don’t think I’ll ever do again. I’ve participated in a gamerscore challenge for the Xbox 360. To be more specific, I jumped on the band wagon, following the lead from some fellow Zero Commit members. Yes, I got talked into it. So I signed up for it over at 360voice.com. And I must admit, as the time for the kickoff approached I got rather excited for 30 days of hardcore gaming.
The excitement lasted almost 2 weeks. I played like a fiend. I rented some games and bought some older used ones. Most were games I wouldn’t have ordinarily touched. Some were enjoyable but most weren’t so hot. They definitely were not what I wanted to be playing. All told I spent about $125 on rentals and purchases for this challenge. The prize is a one year subscription to Gamefly. The rules over at 360voice say that this prize is valued at $190. So some might say this is a good return on the investment. I might have said that a month ago as well. But for two weeks of my life I didn’t play the games I wanted to play. I was more focused on winning. And it looks like I will. Last time I checked I had a pretty healthy lead. I attained about 10,000 points in 2 weeks and have been quite stagnant in the competition ever since. After having this experience I won’t enter another challenge. It’s not worth it to me. I love getting achievements so don’t misunderstand me. But I want to get the ones I actually want to get in the games I like to play. There are some achievements in my favorite games that are worth much more to me than the entire 10,000 I just got. I love to try to get all achievements in games I enjoy and play until my fingers cramp up.
My advice is simple. Stay away from the gamerscore challenges. In my experience it took the fun out of gaming. I know some of you might ask why I tried so hard to win if it wasn’t fun. Just because I signed up doesn’t mean I have to compete. Wrong! To me it does. I can’t sign up for something and then not try to win. And those who know me will agree that I normally don’t win when it comes to video games. But I always try. This is why I’ll refrain from signing up for these challenges in the future. It became work. So, keep your gaming fun and stay away from these contests. That’s why we play isn’t it? To have fun? You bet it is.



I recently finally finshed TLoZ:PH after playing it for about 1.5 months. You see, I don’t play my DS too much, just for short periods at a time and I wanted to relish the Zelda experience so I did not rush through the game. I usually just cruised around looking for anything to do. Unfortunately, there is not a whole lot to do. That leads me to my first point of contention. Once you visit a ‘place’ and retrieve the item or information you need, you rarely need to revisit it. This is disappointing to me. I was expecting side quests and other story lines than just the main quest (there is one side story that I can think of). Instead, you get standard go to dungeon, get item, beat boss, get treasure, and never use item again. Why not engage the players sense of exploration? How come all we get are tiny islands with on gimmick? Cruising around in my ship I am excited when I have found a new island! All to often the island contains a ‘game’ and that is it. I want sprawling island landscapes that contain treasures that can only be found if you solve a difficult puzzle or come back with items you do not yet have.
