New Super Mario Bros Wii: Sticking to the Status Quo
Nintendo went back to Mario’s roots when deciding where to take the franchise and gave gamers a classic 2D side scrolling game. I was happy with this approach as I am always wishing we would get more retro style games that take advantage of newer connectivity options. Nintendo excelled in the first category and failed miserably in the second.
No one can deny that New Super Mario Bros. Wii features addictive, classic gameplay in just the right doses. This game plays exactly like all the retro Mario games you know and love. To this point the Big N delivers in waves. However, once again, they have failed to deliver the polish and production we have come to expect from blockbuster 1st party efforts. It is quite clear that they developed this game with the casual gamers in mind and did just enough to appeal to the hardcore crowd.
I am going to completely ignore the lack of online coop as this is the most maddening ‘missing’ feature of them all and it disgusts me to the point of sickness that it was excluded and I don’t think any further explanations are necessary.
First off, there is only 3 characters available to play with: Mario, Luigi, and Toad. This is appalling. Instead of Princess we get another Toad (albeit a slightly different palette). Were they afraid of the rift in the space-time continuum that would likely occur if Princess was trying to save herself? Are they that worried about realism? Why couldn’t they have Daisy as a playable character? Or, even better, have Princess as an unlockable character once you saved her.
How come said characters all behave the same? I loved Super Mario 2 where you could choose your character based on their physical abilities. Would that not be so much more fun with this one? Would that not make it more fun from a teamwork perspective? I think Nintendo is afraid that this would just baffle the casual gamer and that millions of gamers like you and I would be subject to countless phone calls from grandma imploring as to why she can’t get the second coin star in level 4-2 using Mario.
How about having unlockable characters? Example, you finish 4-2 under a certain time and you get to use Birdo. Is this too much of a stretch? How about unlockable Mii clothes?
Lastly, I think the coolest thing they could have done was incorporate some sort of video sharing system. How it would work is that the game would record everything you do in a certain level. If you do something cool you could save the replay. Trim off the cool part and upload it to the web or send it to your friends. Even better if they don’t have to have the game to view them. Seems like a great way to virally promote the game to me.
These are just a few features I have thought up. Surely the geniuses at Nintendo with all their innovation can do better. Why don’t they?



I recently finally finshed TLoZ:PH after playing it for about 1.5 months. You see, I don’t play my DS too much, just for short periods at a time and I wanted to relish the Zelda experience so I did not rush through the game. I usually just cruised around looking for anything to do. Unfortunately, there is not a whole lot to do. That leads me to my first point of contention. Once you visit a ‘place’ and retrieve the item or information you need, you rarely need to revisit it. This is disappointing to me. I was expecting side quests and other story lines than just the main quest (there is one side story that I can think of). Instead, you get standard go to dungeon, get item, beat boss, get treasure, and never use item again. Why not engage the players sense of exploration? How come all we get are tiny islands with on gimmick? Cruising around in my ship I am excited when I have found a new island! All to often the island contains a ‘game’ and that is it. I want sprawling island landscapes that contain treasures that can only be found if you solve a difficult puzzle or come back with items you do not yet have.
